![AAA-Games-iPhones-iPads](https://www.noypigeeks.com/wp-content/uploads/2024/07/AAA-Games-iPhones-iPads-300x169.jpg)
Despite Apple ramping up its effort to penetrate the mobile AAA gaming market, with major titles such as Resident Evil Village and Assassin’s Creed Mirage recently ported to iPhones and iPads, a new report reveals abysmal sales figures and indicates lack of user interest.
Despite their availability on the App Store, these high-profile games have gained significant popularity among Apple users. Data from analytics firm Appfigures suggest that Assassin’s Creed Mirage, which launched on iOS on June 6, reached an estimated 123,000 downloads for the 90-minute trial, but fewer than 3,000 users proceeded to pay for the $49.99 fee for the full game upgrade.
Other big-brand titles have also seen poor sales. Appfigures estimates that Resident Evil 4, available on iOS since December 2023, has been downloaded 357k times, but only 7,000 people opted to unlock the full game for $29.99. Meanwhile, Resident Evil Village saw approximately 5,750 users paying $15.99 for the full version.
Death Stranding, which launched on the platform on January 30, hasn’t even generated enough traction to register in Appfigures’ download tracking data, though the analytics firm estimates the game has roughly $212,000 in revenue.
Several factors may explain why these games flopped. For starters, they require the latest high-end iPhone and iPad models, limiting the number of users who can buy and play. Mobile gamers, who often prefer cheaper, casual games, may have also already played these high-profile games on other consoles. Additionally, clunky touch controls hinder the AAA gaming experience.
Source: Mobilegamer
This article, AAA games on iPhones and iPads see disappointing sales figures, was originally published at NoypiGeeks | Philippines Technology News, Reviews and How to's.
Comments
Post a Comment